| Average Score | - |
|---|---|
| Total Races | 0 |
| Total Points | 0 |
This is an old revision of the document!
| Created On | 2026-04-08 |
|---|---|
| Created By | clacktron |
| Average Score | - |
|---|---|
| Total Races | 0 |
| Total Points | 0 |
| Name | Created on | Created by | Original text | Mugshot | Original card |
|---|---|---|---|---|---|
| Cerebrax | 2026-05-10 | clacktron |
You may only ever move 1 space at a time. Each turn, you may choose to either move or control another player. If you choose control, roll again. If you roll a 5 or higher, the player of your choice is under your control… Then: YOU PLAY AS THEM. YOU WIN AS THEM. …The player under control must roll a 6 to break control. | ![]() |
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| Chatty Cathy | 2026-04-08 | clacktron |
If you land on another character's space or them on yours, you are both stuck (chatting). The other players can only move again by rolling a 6. Blah blah, blah blah blah. Blah blah blah blah-blah, blah blah blah blah. Blah blah blah blah blah blah blah. Blah blah blah blah-blah, blah blah blah blah. Blah blah, blah blah blah-blah blah, blah. Blah blah blah blah blah blah blah blah blah… | ![]() |
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| Donkey Kong | 2026-06-07 | qynn |
Instead of moving by the amount of my roll I can choose to collect and dispatch as many banana peels 🍌 (slippery). When another athlete lands on it, they must skip their next turn. | ![]() |
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| Ghostly Gary | 2026-06-07 | clacktron |
Moves only 1 space at a time by default. When within 1 space of another player, you can roll for success to scare them (1-3 = fail, 4-6 = success!). Each successful scare adds 1 to your movement. Every 4 turns with no successful scares: -1 to movement (minimum 1 movement). | ![]() |
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| I Like Buffet For The Choice | 2026-05-19 | ben |
3 dice Advance the smallest die | ![]() |
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| Kirby | 2026-06-07 | clacktron |
Moves normally while not copying. To copy: if you are within 2 spaces of another player, you may inhale them to copy their power. This consumes 1 turn. You can do anything they can for the next 2 turns, then you turn back to normal. | ![]() |
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| Necromancer | 2026-06-07 | maeve |
You have players - 1 skeletons. They have turns like normal players. If one of them wins, you win. * Necromancer doesn't race themself | ![]() |
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| Shrek | 2026-05-10 | maeve |
If someone is in your swamp, requests onions from them. Add the number of onions to your roll. (Swamp is 2 spaces front or back of you) Else, you may sing All-Star and match it to the song playing. If another player likes your performance, add 1 to your roll. | ![]() |
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| Summoner | 2026-06-07 | qynn |
When I roll a 6, I can summon* another sthlete from the grave and choose whether I want to adopt its characteristics or not. I may accumulate as many athlete powers as I roll sixes. Good luck, our future depends on me. (* Picked at random) | ![]() |
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| The Accountant | 2026-05-10 | qynn |
I must always keep track of every die rolled (by others) since my last turn. On my next turn I move by the total amount x N (without moving myself). I like exact numbers: to win I must land exactly on the END square. If I get more, I overflow through start! (end = start) Every time I loop over I increment N by 1. Each time another player makes a math mistake I can roll and move by the amount! | ![]() |
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| The Bragger | 2026-06-07 | qynn |
I start the race way too hard: my first 3 rolls get doubled! Then I get tired as fuck and my next three rolls are divided in half (/2). After that I collapse and slow down everyone that trips on my body! They must skip their next turn and continue from my space. | ![]() |
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| The Briber | 2026-05-10 | qynn |
You start with $4000 in your pocket. When it's your turn, you may bribe others by trading up to $100 (x 6 - x) – Where x is the score you rolled – against 1 extra point per $100. When other players land on a numbered square, they may exchange their money for additional moves (at the same rate of 1square / $100). Don't be so greedy!! | ![]() |
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| The Procrastinator | 2026-04-08 | clacktron |
You move only 1 square at a time… UNTIL the following condition: Once there is at least 1 player within 4 spaces from the finish line. This is your looming deadline! At this point multiply your rolls by 1 + the number of players within 4 spaces from the finish. GET IT DONE HOLY SHIT GO GO GO HURRY UP FUUUUCK. | ![]() |
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| The Referee | 2026-05-10 | qynn |
Every time someone argues about a rule I can start a timer and move by the amount of seconds % 10 the argument lasted for. Once the argument has settled I can change the outcome of the settlement. I cannot alter a decision made on a conversation I was myself involved in but I can argue as much as I want off the clock. | ![]() | ![]() |
| The Road Rager | 2026-04-08 | clacktron |
If anyone passes you (cuts you off), you instantly pull one space ahead of them. They may only pass you by rolling a 3 or higher (in this case your road rage does not take effect) | ![]() |
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| Tornado | 2026-06-07 | maeve |
If someone is 1 space behind, ahead or on you, scatter them. Scatter!: 1-3-5: behind 2-4-6: 1/2 ahead * Use a die [?] us * On ur turn –> before moving | ![]() |
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| Tortoise | 2026-05-10 | clacktron |
You go fast. Real fast. Every roll is a 6. LET'S GOOOOOOOOOOOOOOOOOOOO | ![]() |
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| Tsunami | 2026-06-07 | maeve |
Ride the wave dude!!! If someone passes on you, roll a die. You both move for that amount. Then if other players are in the way, they come with you. | ![]() |
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| Volcano | 2026-06-07 | maeve |
You are leaking lava :( Other players cannot land in the 2 spaces ahead or behind you. Move them 1 space out of the way [?] you [?] near them. | ![]() |
“Blah blah, blah blah blah. Blah blah blah blah-blah, blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah…”
If you land on another character's space, or them on yours, you are both stuck (chatting).
The other player can only move again by rolling a 6.
Blah blah, blah blah blah. Blah blah blah blah-blah, blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah…